**** generated by fxc_prep.pl ****
#BEGIN vertexlitgeneric_flashlight_vs20
vertexlitgeneric_flashlight_vs20.fxc
#DEFINES-D:
SKINNING=0..1
DOWATERFOG=0..1
#DEFINES-S:
TEETH=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o vertexlitgeneric_flashlight_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN vertexlitgeneric_flashlight_vs20
vertexlitgeneric_flashlight_vs20.fxc
#DEFINES-D:
SKINNING=0..1
DOWATERFOG=0..1
#DEFINES-S:
TEETH=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o vertexlitgeneric_flashlight_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN aftershock_ps20
aftershock_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o aftershock_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN aftershock_ps20b
aftershock_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o aftershock_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN aftershock_vs20
aftershock_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o aftershock_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN bloomadd_ps20
bloomadd_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o bloomadd_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN bloomadd_ps20b
bloomadd_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o bloomadd_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN blurentity_ps20
blurentity_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o blurentity_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN blurentity_ps20b
blurentity_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o blurentity_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN BlurFilter_ps20
BlurFilter_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
KERNEL=0..4
CLEAR_COLOR=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=10 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o BlurFilter_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN BlurFilter_ps20b
BlurFilter_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
KERNEL=0..4
CLEAR_COLOR=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=10 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o BlurFilter_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN BlurFilter_vs20
BlurFilter_vs20.fxc
#DEFINES-D:
#DEFINES-S:
KERNEL=0..1
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o BlurFilter_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN blurgaussian_3x3_ps20
blurgaussian_3x3_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o blurgaussian_3x3_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN blurgaussian_3x3_ps20b
blurgaussian_3x3_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o blurgaussian_3x3_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN bufferclearobeystencil_ps20
bufferclearobeystencil_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o bufferclearobeystencil_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN bufferclearobeystencil_ps20b
bufferclearobeystencil_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o bufferclearobeystencil_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN bufferclearobeystencil_vs20
bufferclearobeystencil_vs20.fxc
#DEFINES-D:
#DEFINES-S:
USESCOLOR=0..1
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o bufferclearobeystencil_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cable_ps20
cable_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o cable_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cable_ps20b
cable_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITE_DEPTH_TO_DESTALPHA=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o cable_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cable_vs20
cable_vs20.fxc
#DEFINES-D:
DOWATERFOG=0..1
#DEFINES-S:
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=8 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o cable_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN clearalpha_ps20
clearalpha_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o clearalpha_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN clearalpha_ps20b
clearalpha_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o clearalpha_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cloak_blended_pass_ps20
cloak_blended_pass_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
BUMPMAP=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o cloak_blended_pass_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cloak_blended_pass_ps20b
cloak_blended_pass_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
BUMPMAP=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o cloak_blended_pass_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cloak_blended_pass_vs20
cloak_blended_pass_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
BUMPMAP=0..1
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=8 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o cloak_blended_pass_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cloak_ps20
cloak_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITEWATERFOGTODESTALPHA=0..1
NUM_LIGHTS=0..2
#DEFINES-S:
LIGHTWARPTEXTURE=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=24 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=12 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o cloak_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cloak_ps20b
cloak_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITEWATERFOGTODESTALPHA=0..1
NUM_LIGHTS=0..4
#DEFINES-S:
LIGHTWARPTEXTURE=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=40 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=20 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o cloak_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN cloak_vs20
cloak_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
DOWATERFOG=0..1
SKINNING=0..1
#DEFINES-S:
MODEL=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=64 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o cloak_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN colorcorrection_ps20
colorcorrection_ps2x.fxc
#DEFINES-D:
NUM_LOOKUPS=0..4
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=5 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=5 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o colorcorrection_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN colorcorrection_ps20b
colorcorrection_ps2x.fxc
#DEFINES-D:
NUM_LOOKUPS=0..4
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=5 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=5 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o colorcorrection_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN compositedeferredshadow_ps20
compositedeferredshadow_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o compositedeferredshadow_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN compositedeferredshadow_ps20b
compositedeferredshadow_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o compositedeferredshadow_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN constant_color_ps20
constant_color_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o constant_color_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN constant_color_ps20b
constant_color_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o constant_color_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN copy_fp_rt_ps20
copy_fp_rt_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o copy_fp_rt_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN copy_fp_rt_ps20b
copy_fp_rt_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o copy_fp_rt_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugdrawdepth_ps20
debugdrawdepth_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o debugdrawdepth_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugdrawdepth_ps20b
debugdrawdepth_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o debugdrawdepth_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugdrawdepth_vs20
debugdrawdepth_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o debugdrawdepth_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugdrawenvmapmask_ps20
debugdrawenvmapmask_ps2x.fxc
#DEFINES-D:
SHOWALPHA=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o debugdrawenvmapmask_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugdrawenvmapmask_ps20b
debugdrawenvmapmask_ps2x.fxc
#DEFINES-D:
SHOWALPHA=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o debugdrawenvmapmask_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugdrawenvmapmask_vs20
debugdrawenvmapmask_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o debugdrawenvmapmask_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugluxel_vs20
debugluxel_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o debugluxel_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugluxel_ps20
debugluxel_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o debugluxel_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugluxel_ps20b
debugluxel_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o debugluxel_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugmrttexture_ps20
debugmrttexture_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
MRTINDEX=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o debugmrttexture_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugmrttexture_ps20b
debugmrttexture_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
MRTINDEX=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o debugmrttexture_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugmrttexture_vs20
debugmrttexture_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o debugmrttexture_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN debugtangentspace_vs20
debugtangentspace_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
DOWATERFOG=0..1
SKINNING=0..1
#DEFINES-S:
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o debugtangentspace_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN decalmodulate_vs20
decalmodulate_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
DOWATERFOG=0..1
SKINNING=0..0
#DEFINES-S:
VERTEXCOLOR=0..1
LIGHTING_PREVIEW=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=64 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o decalmodulate_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN decalmodulate_ps20
decalmodulate_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
VERTEXALPHA=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o decalmodulate_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN decalmodulate_ps20b
decalmodulate_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
VERTEXALPHA=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o decalmodulate_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depth_of_field_ps20b
depth_of_field_ps20b.fxc
#DEFINES-D:
QUALITY=0..3
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o depth_of_field_ps20b.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depth_of_field_vs20
depth_of_field_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o depth_of_field_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depthwrite_ps20
depthwrite_ps2x.fxc
#DEFINES-D:
ALPHACLIP=0..1
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o depthwrite_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depthwrite_ps20b
depthwrite_ps2x.fxc
#DEFINES-D:
ALPHACLIP=0..1
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o depthwrite_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depthwrite_vs20
depthwrite_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
TESSELLATION=0..0
#DEFINES-S:
ONLY_PROJECT_POSITION=0..0
TREESWAY=0..2
#SKIP:
(( $MORPHING || $SKINNING || $COMPRESSED_VERTS ) && $TESSELLATION)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=12 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o depthwrite_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depthtodestalpha_vs20
depthtodestalpha_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o depthtodestalpha_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN depthtodestalpha_ps20b
depthtodestalpha_ps20b.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o depthtodestalpha_ps20b.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Downsample_nohdr_ps20
Downsample_nohdr_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
BLOOMTYPE=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o Downsample_nohdr_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Downsample_nohdr_ps20b
Downsample_nohdr_ps2x.fxc
#DEFINES-D:
FLOAT_BACK_BUFFER=0..1
#DEFINES-S:
BLOOMTYPE=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o Downsample_nohdr_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Downsample_ps20
Downsample_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o Downsample_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Downsample_ps20b
Downsample_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o Downsample_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Downsample_vs20
Downsample_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o Downsample_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN downsampledepth_extractnormal_ps20
downsampledepth_extractnormal_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o downsampledepth_extractnormal_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN downsampledepth_extractnormal_ps20b
downsampledepth_extractnormal_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o downsampledepth_extractnormal_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN emissive_scroll_blended_pass_ps20
emissive_scroll_blended_pass_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o emissive_scroll_blended_pass_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN emissive_scroll_blended_pass_ps20b
emissive_scroll_blended_pass_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o emissive_scroll_blended_pass_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN emissive_scroll_blended_pass_vs20
emissive_scroll_blended_pass_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o emissive_scroll_blended_pass_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Engine_Post_ps20
Engine_Post_ps2x.fxc
#DEFINES-D:
AA_ENABLE=0..0
COL_CORRECT_NUM_LOOKUPS=0..3
VOMIT_ENABLE=0..1
#DEFINES-S:
TOOL_MODE=0..1
DEPTH_BLUR_ENABLE=0..1
#SKIP:
(( $CONVERT_FROM_LINEAR == 0 ) && ( $CONVERT_TO_LINEAR == 1 ))||(( $TOOL_MODE == 0 ) && ( $CONVERT_TO_LINEAR == 1 ))||(( $LOCAL_CONTRAST_ENABLE == 0 ) && ( $BLURRED_VIGNETTE_ENABLE == 1 ))||(( $TOOL_MODE == 0 ) && $TV_GAMMA)||(( $TOOL_MODE == 0 ) && $DESATURATEENABLE)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o Engine_Post_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Engine_Post_ps20b
Engine_Post_ps2x.fxc
#DEFINES-D:
AA_ENABLE=0..0
COL_CORRECT_NUM_LOOKUPS=0..3
CONVERT_FROM_LINEAR=0..1
CONVERT_TO_LINEAR=0..1
NOISE_ENABLE=0..1
VIGNETTE_ENABLE=0..1
LOCAL_CONTRAST_ENABLE=0..1
BLURRED_VIGNETTE_ENABLE=0..1
VOMIT_ENABLE=0..1
TV_GAMMA=0..1
DESATURATEENABLE=0..1
#DEFINES-S:
TOOL_MODE=0..1
DEPTH_BLUR_ENABLE=0..1
#SKIP:
(( $CONVERT_FROM_LINEAR == 0 ) && ( $CONVERT_TO_LINEAR == 1 ))||(( $TOOL_MODE == 0 ) && ( $CONVERT_TO_LINEAR == 1 ))||(( $LOCAL_CONTRAST_ENABLE == 0 ) && ( $BLURRED_VIGNETTE_ENABLE == 1 ))||(( $TOOL_MODE == 0 ) && $TV_GAMMA)||(( $TOOL_MODE == 0 ) && $DESATURATEENABLE)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=8192 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2048 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o Engine_Post_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eye_refract_ps20
eye_refract_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
NUM_LIGHTS=0..2
#DEFINES-S:
FLASHLIGHT=0..1
LIGHTWARPTEXTURE=0..1
WORLD_NORMAL=0..0
#SKIP:
(( $FLASHLIGHT != 0 ) && ( $NUM_LIGHTS > 0 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=24 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=6 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o eye_refract_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eye_refract_ps20b
eye_refract_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
NUM_LIGHTS=0..4
FLASHLIGHTSHADOWS=0..1
#DEFINES-S:
FLASHLIGHT=0..1
LIGHTWARPTEXTURE=0..1
SPHERETEXKILLCOMBO=0..1
RAYTRACESPHERE=0..1
FLASHLIGHTDEPTHFILTERMODE=0..2
WORLD_NORMAL=0..0
#SKIP:
(( $FLASHLIGHT != 0 ) && ( $NUM_LIGHTS > 0 ))||(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 )	)||(( $RAYTRACESPHERE == 0 ) && ( $SPHERETEXKILLCOMBO == 1 )	)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=960 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=20 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o eye_refract_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eye_refract_vs20
eye_refract_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
DOWATERFOG=0..1
DYNAMIC_LIGHT=0..1
NUM_LIGHTS=0..4
TESSELLATION=0..0
#DEFINES-S:
INTRO=0..1
HALFLAMBERT=0..1
FLASHLIGHT=0..1
LIGHTWARPTEXTURE=0..1
WORLD_NORMAL=0..0
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(( $WORLD_NORMAL ) && $INTRO)||(( $MORPHING || $SKINNING || $COMPRESSED_VERTS ) && $TESSELLATION)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=5120 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=80 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o eye_refract_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyes_ps20
eyes_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o eyes_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyes_ps20b
eyes_ps2x.fxc
#DEFINES-D:
WRITE_DEPTH_TO_DESTALPHA=0..1
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o eyes_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyes_vs20
eyes_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
DOWATERFOG=0..1
DYNAMIC_LIGHT=0..1
STATIC_LIGHT=0..1
#DEFINES-S:
INTRO=0..1
HALFLAMBERT=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=512 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=32 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o eyes_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyes_flashlight_ps20
eyes_flashlight_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o eyes_flashlight_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyes_flashlight_ps20b
eyes_flashlight_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
FLASHLIGHTSHADOWS=0..1
#DEFINES-S:
FLASHLIGHTDEPTHFILTERMODE=0..2
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=12 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o eyes_flashlight_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyes_flashlight_vs20
eyes_flashlight_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
DOWATERFOG=0..1
#DEFINES-S:
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o eyes_flashlight_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyeglint_vs20
eyeglint_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o eyeglint_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyeglint_ps20
eyeglint_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o eyeglint_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN eyeglint_ps20b
eyeglint_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o eyeglint_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN fade_blur_ps20
fade_blur_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o fade_blur_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN fade_blur_ps20b
fade_blur_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o fade_blur_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN fillrate_ps20
fillrate_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o fillrate_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN fillrate_ps20b
fillrate_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o fillrate_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN fillrate_vs20
fillrate_vs20.fxc
#DEFINES-D:
DOWATERFOG=0..1
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o fillrate_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN filmgrain_vs20
filmgrain_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o filmgrain_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN filmgrain_ps20
filmgrain_ps20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o filmgrain_ps20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN filmdust_ps20
filmdust_ps20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o filmdust_ps20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN flashlight_ps20
flashlight_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
NORMALMAP=0..2
NORMALMAP2=0..1
WORLDVERTEXTRANSITION=0..1
SEAMLESS=0..1
DETAILTEXTURE=0..1
DETAIL_BLEND_MODE=0..11
DOPIXELFOG=0..0
#SKIP:
(!$WORLDVERTEXTRANSITION && $NORMALMAP2)||(!$NORMALMAP && $NORMALMAP2)||(!$DETAILTEXTURE && ( $DETAIL_BLEND_MODE != 0 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1152 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o flashlight_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN flashlight_ps20b
flashlight_ps2x.fxc
#DEFINES-D:
FLASHLIGHTSHADOWS=0..1
PIXELFOGTYPE=0..1
#DEFINES-S:
NORMALMAP=0..2
NORMALMAP2=0..1
WORLDVERTEXTRANSITION=0..1
SEAMLESS=0..1
DETAILTEXTURE=0..1
DETAIL_BLEND_MODE=0..11
FLASHLIGHTDEPTHFILTERMODE=0..2
DOPIXELFOG=0..1
#SKIP:
(!$WORLDVERTEXTRANSITION && $NORMALMAP2)||(!$NORMALMAP && $NORMALMAP2)||(!$DETAILTEXTURE && ( $DETAIL_BLEND_MODE != 0 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=13824 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o flashlight_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN flesh_interior_blended_pass_ps20
flesh_interior_blended_pass_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o flesh_interior_blended_pass_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN flesh_interior_blended_pass_ps20b
flesh_interior_blended_pass_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o flesh_interior_blended_pass_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN flesh_interior_blended_pass_vs20
flesh_interior_blended_pass_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
DOWATERFOG=0..1
DYNAMIC_LIGHT=0..1
STATIC_LIGHT=0..1
#DEFINES-S:
HALFLAMBERT=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=256 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=32 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o flesh_interior_blended_pass_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floatcombine_autoexpose_ps20
floatcombine_autoexpose_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o floatcombine_autoexpose_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floatcombine_autoexpose_ps20b
floatcombine_autoexpose_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o floatcombine_autoexpose_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floatcombine_ps20
floatcombine_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o floatcombine_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floatcombine_ps20b
floatcombine_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o floatcombine_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floattoscreen_notonemap_ps20
floattoscreen_notonemap_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o floattoscreen_notonemap_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floattoscreen_notonemap_ps20b
floattoscreen_notonemap_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o floattoscreen_notonemap_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floattoscreen_ps20
floattoscreen_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o floattoscreen_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floattoscreen_ps20b
floattoscreen_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o floattoscreen_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floattoscreen_vanilla_ps20
floattoscreen_vanilla_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o floattoscreen_vanilla_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN floattoscreen_vanilla_ps20b
floattoscreen_vanilla_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o floattoscreen_vanilla_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN gamecontrols_ps20
gamecontrols_ps20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o gamecontrols_ps20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN gamecontrols_vs20
gamecontrols_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o gamecontrols_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN haloadd_ps20
haloadd_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o haloadd_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN haloadd_ps20b
haloadd_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o haloadd_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN HDRCombineTo16Bit_ps20
HDRCombineTo16Bit_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o HDRCombineTo16Bit_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN HDRCombineTo16Bit_ps20b
HDRCombineTo16Bit_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o HDRCombineTo16Bit_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN HDRCombineTo16Bit_vs20
HDRCombineTo16Bit_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o HDRCombineTo16Bit_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN HDRSelectRange_ps20
HDRSelectRange_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o HDRSelectRange_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN HDRSelectRange_ps20b
HDRSelectRange_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o HDRSelectRange_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN HDRSelectRange_vs20
HDRSelectRange_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o HDRSelectRange_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN hsl_filmgrain_pass1_ps20
hsl_filmgrain_pass1_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o hsl_filmgrain_pass1_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN hsl_filmgrain_pass1_ps20b
hsl_filmgrain_pass1_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o hsl_filmgrain_pass1_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN hsl_filmgrain_pass2_ps20
hsl_filmgrain_pass2_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o hsl_filmgrain_pass2_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN hsl_filmgrain_pass2_ps20b
hsl_filmgrain_pass2_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o hsl_filmgrain_pass2_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN hsv_ps20
hsv_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o hsv_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN hsv_ps20b
hsv_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o hsv_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_decal_ps20
lightmappedgeneric_decal_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o lightmappedgeneric_decal_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_decal_ps20b
lightmappedgeneric_decal_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o lightmappedgeneric_decal_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_decal_vs20
lightmappedgeneric_decal_vs20.fxc
#DEFINES-D:
DOWATERFOG=0..1
#DEFINES-S:
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=8 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o lightmappedgeneric_decal_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_flashlight_vs20
lightmappedgeneric_flashlight_vs20.fxc
#DEFINES-D:
DOWATERFOG=0..1
#DEFINES-S:
NORMALMAP=0..1
WORLDVERTEXTRANSITION=0..1
SEAMLESS=0..1
DETAIL=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=128 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o lightmappedgeneric_flashlight_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_ps20
lightmappedgeneric_ps2x.fxc
#DEFINES-D:
FASTPATHENVMAPCONTRAST=0..1
FASTPATH=0..1
WRITEWATERFOGTODESTALPHA=0..1
PIXELFOGTYPE=0..1
#DEFINES-S:
MASKEDBLENDING=0..1
BASETEXTURE2=0..1
BUMPMAP=0..2
BUMPMAP2=0..1
CUBEMAP=0..2
ENVMAPMASK=0..1
BASEALPHAENVMAPMASK=0..1
SELFILLUM=0..1
NORMALMAPALPHAENVMAPMASK=0..1
DIFFUSEBUMPMAP=0..1
BASETEXTURENOENVMAP=0..1
BASETEXTURE2NOENVMAP=0..1
WARPLIGHTING=0..1
FANCY_BLENDING=0..1
PARALLAX_MAPPING=0..0
SEAMLESS=0..1
OUTLINE=0..0
SOFTEDGES=0..1
BUMPMASK=0..1
DETAIL_BLEND_MODE=0..12
SHADER_SRGB_READ=0..0
LIGHTING_PREVIEW=0..3
DOPIXELFOG=0..0
#SKIP:
($SEAMLESS && ( $OUTLINE || $SOFTEDGES))||($BASETEXTURE2 && ( $OUTLINE || $SOFTEDGES))||($BUMPMAP2 && ( $OUTLINE || $SOFTEDGES))||($SELFILLUM && ( $OUTLINE || $SOFTEDGES))||($MASKEDBLENDING && ( $OUTLINE || $SOFTEDGES))||($FANCY_BLENDING && ( $OUTLINE || $SOFTEDGES))||($LIGHTING_PREVIEW && ( $OUTLINE || $SOFTEDGES))||(($FASTPATH == 0) && ( $OUTLINE || $SOFTEDGES))||((($DETAIL_BLEND_MODE != 12 ) && $BUMPMAP) && ( $OUTLINE || $SOFTEDGES))||(($WARPLIGHTING) && ( $OUTLINE || $SOFTEDGES))||(($BUMPMAP) && ( $OUTLINE || $SOFTEDGES))||(($DETAIL_BLEND_MODE == 7 ) && ( $SOFTEDGES || $BUMPMAP2))||(($DETAIL_BLEND_MODE == 6 ))||(($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 ))||(($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 ))||(($FANCY_BLENDING) && ($DETAIL_BLEND_MODE == 7 ))||(($PARALLAX_MAPPING) && ($BASETEXTURE2 || $BUMPMAP2 || $DETAILTEXTURE  || $BASETEXTURE2 ))||(($FANCY_BLENDING) && ($BASETEXTURE2 == 0 ) && ($BUMPMAP2 == 0 ))||(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ))||(( $CUBEMAP == 2 ) && ( $BUMPMAP2 ) )||($BUMPMAP2 && $WARPLIGHTING)||($WARPLIGHTING && ( $DETAIL_BLEND_MODE != 12 ))||($ENVMAPMASK && $BUMPMAP)||($NORMALMAPALPHAENVMAPMASK && $BASEALPHAENVMAPMASK)||($NORMALMAPALPHAENVMAPMASK && $ENVMAPMASK)||($BASEALPHAENVMAPMASK && $ENVMAPMASK)||($BASEALPHAENVMAPMASK && $SELFILLUM)||(!$FASTPATH && $FASTPATHENVMAPCONTRAST)||(!$FASTPATH && $FASTPATHENVMAPTINT)||(!$BUMPMAP && $DIFFUSEBUMPMAP)||(!$BUMPMAP && $BUMPMAP2)||($ENVMAPMASK && $BUMPMAP2)||($BASETEXTURENOENVMAP && ( !$BASETEXTURE2 || !$CUBEMAP ))||($BASETEXTURE2NOENVMAP && ( !$BASETEXTURE2 || !$CUBEMAP ))||($BASEALPHAENVMAPMASK && $BUMPMAP)||($PARALLAXMAP && ( $DETAIL_BLEND_MODE != 12 ))||($SEAMLESS && $PARALLAXMAP)||($SEAMLESS && ( $DETAIL_BLEND_MODE != 12 ))||($SEAMLESS && $MASKEDBLENDING)||($BUMPMASK && ( $SEAMLESS ||  ( $DETAILTEXTURE != 12 ) || $SELFILLUM || $BASETEXTURENOENVMAP || $BASETEXTURE2 ))||($FANCY_BLENDING && $BUMPMAP && $DETAILTEXTURE)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=245366784 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=16 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o lightmappedgeneric_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_ps20b
lightmappedgeneric_ps2x.fxc
#DEFINES-D:
FASTPATHENVMAPCONTRAST=0..1
FASTPATH=0..1
WRITEWATERFOGTODESTALPHA=0..1
WRITE_DEPTH_TO_DESTALPHA=0..1
FLASHLIGHTSHADOWS=0..0
PIXELFOGTYPE=0..1
#DEFINES-S:
MASKEDBLENDING=0..1
BASETEXTURE2=0..1
BUMPMAP=0..2
BUMPMAP2=0..1
CUBEMAP=0..2
ENVMAPMASK=0..1
BASEALPHAENVMAPMASK=0..1
SELFILLUM=0..1
NORMALMAPALPHAENVMAPMASK=0..1
DIFFUSEBUMPMAP=0..1
BASETEXTURENOENVMAP=0..1
BASETEXTURE2NOENVMAP=0..1
WARPLIGHTING=0..1
FANCY_BLENDING=0..1
PARALLAX_MAPPING=0..0
SEAMLESS=0..1
OUTLINE=0..0
SOFTEDGES=0..1
BUMPMASK=0..1
DETAIL_BLEND_MODE=0..12
SHADER_SRGB_READ=0..0
LIGHTING_PREVIEW=0..3
DOPIXELFOG=0..1
#SKIP:
($SEAMLESS && $PARALLAX_MAPPING		)||($SEAMLESS && ( $OUTLINE || $SOFTEDGES))||($BASETEXTURE2 && ( $OUTLINE || $SOFTEDGES))||($BUMPMAP2 && ( $OUTLINE || $SOFTEDGES))||($SELFILLUM && ( $OUTLINE || $SOFTEDGES))||($MASKEDBLENDING && ( $OUTLINE || $SOFTEDGES))||($FANCY_BLENDING && ( $OUTLINE || $SOFTEDGES))||($LIGHTING_PREVIEW && ( $OUTLINE || $SOFTEDGES))||(($FASTPATH == 0) && ( $OUTLINE || $SOFTEDGES))||((($DETAIL_BLEND_MODE != 12 ) && $BUMPMAP) && ( $OUTLINE || $SOFTEDGES))||(($WARPLIGHTING) && ( $OUTLINE || $SOFTEDGES))||(($BUMPMAP) && ( $OUTLINE || $SOFTEDGES))||(($DETAIL_BLEND_MODE == 7 ) && ( $SOFTEDGES || $BUMPMAP2))||(($DETAIL_BLEND_MODE == 6 ))||(($DETAIL_BLEND_MODE == 10 ) && ($BUMPMAP == 0 ))||(($DETAIL_BLEND_MODE == 11 ) && ($BUMPMAP != 0 ))||(($FANCY_BLENDING) && ($DETAIL_BLEND_MODE == 7 ))||(($PARALLAX_MAPPING) && ($BASETEXTURE2 || $BUMPMAP2 || $DETAILTEXTURE  || $BASETEXTURE2 ))||(($FANCY_BLENDING) && ($BASETEXTURE2 == 0 ) && ($BUMPMAP2 == 0 ))||(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ))||($BUMPMAP2 && $WARPLIGHTING)||($WARPLIGHTING && ( $DETAIL_BLEND_MODE != 12 ))||($ENVMAPMASK && $BUMPMAP)||($NORMALMAPALPHAENVMAPMASK && $BASEALPHAENVMAPMASK)||($NORMALMAPALPHAENVMAPMASK && $ENVMAPMASK)||($BASEALPHAENVMAPMASK && $ENVMAPMASK)||($BASEALPHAENVMAPMASK && $SELFILLUM)||(!$FASTPATH && $FASTPATHENVMAPCONTRAST)||(!$FASTPATH && $FASTPATHENVMAPTINT)||(!$BUMPMAP && $DIFFUSEBUMPMAP)||(!$BUMPMAP && $BUMPMAP2)||($ENVMAPMASK && $BUMPMAP2)||($BASETEXTURENOENVMAP && ( !$BASETEXTURE2 || !$CUBEMAP ))||($BASETEXTURE2NOENVMAP && ( !$BASETEXTURE2 || !$CUBEMAP ))||($BASEALPHAENVMAPMASK && $BUMPMAP)||($PARALLAXMAP && ( $DETAIL_BLEND_MODE != 12 ))||($SEAMLESS && $PARALLAXMAP)||($SEAMLESS && ( $DETAIL_BLEND_MODE != 12 ))||($SEAMLESS && $MASKEDBLENDING)||($BUMPMASK && ( $SEAMLESS ||  ( $DETAILTEXTURE != 12 ) || $SELFILLUM || $BASETEXTURENOENVMAP || $BASETEXTURE2 ))||($FANCY_BLENDING && $BUMPMAP && $DETAILTEXTURE)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=981467136 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=32 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o lightmappedgeneric_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedgeneric_vs20
lightmappedgeneric_vs20.fxc
#DEFINES-D:
FASTPATH=0..1
DOWATERFOG=0..1
#DEFINES-S:
ENVMAP_MASK=0..1
TANGENTSPACE=0..1
BUMPMAP=0..1
DETAILTEXTURE=0..1
DIFFUSEBUMPMAP=0..1
VERTEXCOLOR=0..1
VERTEXALPHATEXBLENDFACTOR=0..1
PARALLAX_MAPPING=0..1
SEAMLESS=0..1
BUMPMASK=0..1
FANCY_BLENDING=0..1
SELFILLUM=0..1
LIGHTING_PREVIEW=0..3
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(!$BUMPMAP && $DIFFUSEBUMPMAP)||($SEAMLESS && $PARALLAXMAP)||($BUMPMASK && $PARALLAXMAP)||($BUMPMASK && $SEAMLESS)||($LIGHTING_PREVIEW && $FLASHLIGHT)||(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=262144 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o lightmappedgeneric_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedpaint_ps20
lightmappedpaint_ps2x.fxc
#DEFINES-D:
FASTPATHENVMAPCONTRAST=0..1
FASTPATH=0..1
PIXELFOGTYPE=0..1
#DEFINES-S:
BUMPMAP=0..2
CUBEMAP=0..2
SEAMLESS=0..1
FLASHLIGHT=0..1
SHADER_SRGB_READ=0..0
DOPIXELFOG=0..0
#SKIP:
(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ))||(( $CUBEMAP == 0 ))||(( $BUMPMAP == 0 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=288 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o lightmappedpaint_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedpaint_ps20b
lightmappedpaint_ps2x.fxc
#DEFINES-D:
FASTPATHENVMAPCONTRAST=0..1
FASTPATH=0..1
FLASHLIGHTSHADOWS=0..1
PIXELFOGTYPE=0..1
#DEFINES-S:
BUMPMAP=0..2
CUBEMAP=0..2
SEAMLESS=0..1
FLASHLIGHT=0..1
SHADER_SRGB_READ=0..0
DOPIXELFOG=0..1
#SKIP:
(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ))||(( $CUBEMAP == 0 ))||(( $BUMPMAP == 0 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1152 /DCENTROIDMASK=12 /DNUMDYNAMICCOMBOS=16 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o lightmappedpaint_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedreflective_ps20
lightmappedreflective_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
BASETEXTURE=0..1
REFLECT=0..1
REFRACT=0..1
ENVMAPMASK=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=32 /DCENTROIDMASK=192 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o lightmappedreflective_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedreflective_ps20b
lightmappedreflective_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITE_DEPTH_TO_DESTALPHA=0..1
#DEFINES-S:
BASETEXTURE=0..1
REFLECT=0..1
REFRACT=0..1
ENVMAPMASK=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=64 /DCENTROIDMASK=192 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o lightmappedreflective_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lightmappedreflective_vs20
lightmappedreflective_vs20.fxc
#DEFINES-D:
#DEFINES-S:
BASETEXTURE=0..1
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o lightmappedreflective_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lpreview_output_ps20
lpreview_output_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o lpreview_output_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lpreview_output_ps20b
lpreview_output_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o lpreview_output_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lpreview1_ps20
lpreview1_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o lpreview1_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lpreview1_ps20b
lpreview1_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o lpreview1_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN lpreview1_vs20
lpreview1_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o lpreview1_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN luminance_compare_ps20
luminance_compare_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o luminance_compare_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN luminance_compare_ps20b
luminance_compare_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o luminance_compare_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN modulate_ps20
modulate_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o modulate_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN modulate_ps20b
modulate_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITE_DEPTH_TO_DESTALPHA=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o modulate_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN monitorscreen_ps20
monitorscreen_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
TEXTURE2=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o monitorscreen_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN monitorscreen_ps20b
monitorscreen_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITE_DEPTH_TO_DESTALPHA=0..1
#DEFINES-S:
TEXTURE2=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=8 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o monitorscreen_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN motion_blur_vs20
motion_blur_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o motion_blur_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN motion_blur_ps20
motion_blur_ps2x.fxc
#DEFINES-D:
D_NUM_BLUR_SAMPLES=0..14
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=15 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=15 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o motion_blur_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN motion_blur_ps20b
motion_blur_ps2x.fxc
#DEFINES-D:
D_NUM_BLUR_SAMPLES=0..14
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=15 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=15 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o motion_blur_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN multiblend_ps20
multiblend_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
LIGHTING_PREVIEW=0..1
FOW=0..1
#SKIP:
(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=8 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o multiblend_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN multiblend_ps20b
multiblend_ps2x.fxc
#DEFINES-D:
FLASHLIGHTSHADOWS=0..1
PIXELFOGTYPE=0..1
#DEFINES-S:
LIGHTING_PREVIEW=0..1
FOW=0..1
FLASHLIGHT=0..1
FLASHLIGHTDEPTHFILTERMODE=0..2
#SKIP:
(( $FLASHLIGHT == 0 ) && ( $FLASHLIGHTSHADOWS == 1 ))||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=96 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o multiblend_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN multiblend_vs20
multiblend_vs20.fxc
#DEFINES-D:
DOWATERFOG=0..1
SKINNING=0..1
#DEFINES-S:
MODEL=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
SPECULAR=0..1
FLASHLIGHT=0..1
FOW=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=256 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o multiblend_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN object_motion_blur_vs20
object_motion_blur_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o object_motion_blur_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN object_motion_blur_ps20
object_motion_blur_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o object_motion_blur_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN object_motion_blur_ps20b
object_motion_blur_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o object_motion_blur_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN particlesphere_ps20
particlesphere_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o particlesphere_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN particlesphere_ps20b
particlesphere_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
DEPTHBLEND=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o particlesphere_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN particlesphere_vs20
particlesphere_vs20.fxc
#DEFINES-D:
FOGTYPE=0..1
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=2 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o particlesphere_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN projected_ps20
projected_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
FOW=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o projected_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN projected_ps20b
projected_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
FOW=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o projected_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN projected_vs20
projected_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
DOWATERFOG=0..1
#DEFINES-S:
MODEL=0..1
FOW=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=128 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=8 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o projected_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN prototype_ps20b
prototype_ps20b.fxc
#DEFINES-D:
NUM_LIGHTS=0..4
AMBIENT_LIGHT=0..1
#DEFINES-S:
VERTEXCOLOR=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=20 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=10 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o prototype_ps20b.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN prototype_vs20
prototype_vs20.fxc
#DEFINES-D:
SKINNING=0..1
COMPRESSED_VERTS=0..1
DYNAMIC_LIGHT=0..1
STATIC_LIGHT=0..1
NUM_LIGHTS=0..4
#DEFINES-S:
VERTEXCOLOR=0..1
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=160 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=80 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o prototype_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Refract_ps20
Refract_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
MAGNIFY=0..1
BLUR=0..1
FADEOUTONSILHOUETTE=0..1
CUBEMAP=0..1
REFRACTTINTTEXTURE=0..1
MASKED=0..1
COLORMODULATE=0..1
SECONDARY_NORMAL=0..1
MIRRORABOUTVIEWPORTEDGES=0..0
#SKIP:
($MASKED && $BLUR)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=512 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o Refract_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Refract_ps20b
Refract_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
WRITE_DEPTH_TO_DESTALPHA=0..1
#DEFINES-S:
MAGNIFY=0..1
BLUR=0..1
FADEOUTONSILHOUETTE=0..1
CUBEMAP=0..1
REFRACTTINTTEXTURE=0..1
MASKED=0..1
COLORMODULATE=0..1
SECONDARY_NORMAL=0..1
MIRRORABOUTVIEWPORTEDGES=0..0
#SKIP:
($MASKED && $BLUR)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1024 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o Refract_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN Refract_vs20
Refract_vs20.fxc
#DEFINES-D:
COMPRESSED_VERTS=0..1
SKINNING=0..1
#DEFINES-S:
MODEL=0..1
COLORMODULATE=0..1
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=16 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=4 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o Refract_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN rendertargetblit_ps20
rendertargetblit_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o rendertargetblit_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN rendertargetblit_ps20b
rendertargetblit_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o rendertargetblit_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN rendertargetblit_vs20
rendertargetblit_vs20.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o rendertargetblit_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4_blend_ps20
sample4x4_blend_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o sample4x4_blend_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4_blend_ps20b
sample4x4_blend_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o sample4x4_blend_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4_ps20
sample4x4_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o sample4x4_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4_ps20b
sample4x4_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o sample4x4_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4delog_ps20
sample4x4delog_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o sample4x4delog_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4delog_ps20b
sample4x4delog_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o sample4x4delog_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4log_ps20
sample4x4log_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o sample4x4log_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4log_ps20b
sample4x4log_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o sample4x4log_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4maxmin_ps20
sample4x4maxmin_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o sample4x4maxmin_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN sample4x4maxmin_ps20b
sample4x4maxmin_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o sample4x4maxmin_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN shadow_ps20
shadow_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
DEFERRED_SHADOWS=0..0
BLOBBY_SHADOWS=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=14 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o shadow_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN shadow_ps20b
shadow_ps2x.fxc
#DEFINES-D:
PIXELFOGTYPE=0..1
#DEFINES-S:
DEFERRED_SHADOWS=0..0
BLOBBY_SHADOWS=0..1
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=4 /DCENTROIDMASK=14 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o shadow_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN shadow_vs20
shadow_vs20.fxc
#DEFINES-D:
DOWATERFOG=0..1
#DEFINES-S:
DEFERRED_SHADOWS=0..1
DOPIXELFOG=0..1
HARDWAREFOGBLEND=0..1
#SKIP:
(( $DOWATERFOG == 0 ) && ( $DOPIXELFOG && $HARDWAREFOGBLEND ))||(( $DOWATERFOG == 0 ) && ( $HARDWAREFOGBLEND == 0 ) && ( $DOPIXELFOG == 0 ))||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=16 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=2 /DFLAGS=0x0 
/Dmain=main /Emain /Tvs_2_0 /DSHADER_MODEL_VS_2_0=1 /nologo /Foshader.o shadow_vs20.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN shadowbuildtexture_ps20
shadowbuildtexture_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_0 /DSHADER_MODEL_PS_2_0=1 /nologo /Foshader.o shadowbuildtexture_ps2x.fxc>output.txt 2>&1
#END
**** end ****
**** generated by fxc_prep.pl ****
#BEGIN shadowbuildtexture_ps20b
shadowbuildtexture_ps2x.fxc
#DEFINES-D:
#DEFINES-S:
#SKIP:
(defined $PIXELFOGTYPE && defined $WRITEWATERFOGTODESTALPHA && ( $PIXELFOGTYPE != 1 ) && $WRITEWATERFOGTODESTALPHA)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPTINT && $LIGHTING_PREVIEW && $FASTPATHENVMAPTINT)||(defined $LIGHTING_PREVIEW && defined $FASTPATHENVMAPCONTRAST && $LIGHTING_PREVIEW && $FASTPATHENVMAPCONTRAST)||(defined $LIGHTING_PREVIEW && defined $FASTPATH && $LIGHTING_PREVIEW && $FASTPATH)||(($FLASHLIGHT || $FLASHLIGHTSHADOWS) && $LIGHTING_PREVIEW)||0
#COMMAND:
fxc.exe /DTOTALSHADERCOMBOS=1 /DCENTROIDMASK=0 /DNUMDYNAMICCOMBOS=1 /DFLAGS=0x0 
/Dmain=main /Emain /Tps_2_b /DSHADER_MODEL_PS_2_B=1 /nologo /Foshader.o shadowbuildtexture_ps2x.fxc>output.txt 2>&1
#END
**** end ****
