//
// vs 3.0   ps 3.0   shaders collection
//
//  These shaders are forced to compile as shader model 3.0
//  using the new compiler.
//	    _ps30.vcs
//	    _vs30.vcs
//

cloak_vs20.fxc
cloak_ps2x.fxc
cloak_blended_pass_vs20.fxc
cloak_blended_pass_ps2x.fxc
debugmorphaccumulator_vs30.fxc
debugmorphaccumulator_ps30.fxc
decalmodulate_ps2x.fxc
decalmodulate_vs20.fxc
depthwrite_ps2x.fxc
depthwrite_vs20.fxc
emissive_scroll_blended_pass_vs20.fxc
emissive_scroll_blended_pass_ps2x.fxc
eye_refract_vs20.fxc
eye_refract_ps2x.fxc
eyes_vs20.fxc
eyes_ps2x.fxc
eyes_flashlight_vs20.fxc
eyes_flashlight_ps2x.fxc
flashlight_ps2x.fxc
flesh_vs30.fxc
flesh_ps30.fxc
lightmappedgeneric_vs20.fxc
lightmappedgeneric_flashlight_vs20.fxc
lightshafts_vs30.fxc
lightshafts_ps30.fxc
modulate_ps2x.fxc
morphaccumulate_vs30.fxc
morphaccumulate_ps30.fxc
morphweight_vs30.fxc
morphweight_ps30.fxc
multiblend_vs20.fxc
multiblend_ps2x.fxc
parallaxtest_vs30.fxc
parallaxtest_ps30.fxc
projected_vs20.fxc
projected_ps2x.fxc
shadowbuildtexture_ps2x.fxc
phong_vs20.fxc
phong_ps20b.fxc
teeth_vs20.fxc
teeth_ps2x.fxc
teeth_bump_vs20.fxc
teeth_bump_ps2x.fxc
teeth_flashlight_vs20.fxc
teeth_flashlight_ps2x.fxc
unlitgeneric_vs20.fxc
unlitgeneric_ps2x.fxc
vertexlit_and_unlit_generic_vs20.fxc
vertexlit_and_unlit_generic_ps2x.fxc
vertexlit_and_unlit_generic_bump_vs20.fxc
vertexlit_and_unlit_generic_bump_ps2x.fxc
vortwarp_vs20.fxc
vortwarp_ps2x.fxc
worldtwotextureblend_ps2x.fxc