..\..\..\SOURCE~1\bin\shadercompile.exe 
..\..\..\SOURCE~1\bin\shadercompile_dll.dll 
..\..\..\SOURCE~1\bin\tier0.dll 
..\..\..\SOURCE~1\bin\vstdlib.dll 
..\..\dx9sdk\utilities\dx_proxy.dll 
BlurFilter_ps2x.fxc
BlurFilter_vs20.fxc
Downsample_nohdr_ps2x.fxc
Downsample_ps2x.fxc
Downsample_vs20.fxc
Engine_Post_ps2x.fxc
HDRCombineTo16Bit_ps2x.fxc
HDRCombineTo16Bit_vs20.fxc
HDRSelectRange_ps2x.fxc
HDRSelectRange_vs20.fxc
Refract_ps2x.fxc
Refract_vs20.fxc
aftershock_ps2x.fxc
aftershock_vs20.fxc
bloomadd_ps2x.fxc
blurentity_ps2x.fxc
blurgaussian_3x3_ps2x.fxc
bufferclearobeystencil_ps2x.fxc
bufferclearobeystencil_vs20.fxc
cable_ps2x.fxc
cable_vs20.fxc
clearalpha_ps2x.fxc
cloak_blended_pass_ps2x.fxc
cloak_blended_pass_vs20.fxc
cloak_ps2x.fxc
cloak_vs20.fxc
colorcorrection_ps2x.fxc
common_flashlight_fxc.h
common_fog_ps_fxc.h
common_fog_ps_supportsvertexfog_fxc.h
common_fog_vs_fxc.h
common_fog_vs_supportsvertexfog_fxc.h
common_fxc.h
common_hlsl_cpp_consts.h
common_lightmappedgeneric_fxc.h
common_pragmas.h
common_ps_Fxc.h
common_ps_fxc.h
common_vertexlitgeneric_dx9.h
common_vs_fxc.h
compositedeferredshadow_ps2x.fxc
constant_color_ps2x.fxc
copy_fp_rt_ps2x.fxc
debugdrawdepth_ps2x.fxc
debugdrawdepth_vs20.fxc
debugdrawenvmapmask_ps2x.fxc
debugdrawenvmapmask_vs20.fxc
debugluxel_ps2x.fxc
debugluxel_vs20.fxc
debugmrttexture_ps2x.fxc
debugmrttexture_vs20.fxc
debugtangentspace_vs20.fxc
decalmodulate_ps2x.fxc
decalmodulate_vs20.fxc
depth_of_field_ps20b.fxc
depth_of_field_vs20.fxc
depthtodestalpha_ps20b.fxc
depthtodestalpha_vs20.fxc
depthwrite_ps2x.fxc
depthwrite_vs20.fxc
downsampledepth_extractnormal_ps2x.fxc
emissive_scroll_blended_pass_ps2x.fxc
emissive_scroll_blended_pass_vs20.fxc
eye_refract_ps2x.fxc
eye_refract_vs20.fxc
eyeglint_ps2x.fxc
eyeglint_vs20.fxc
eyes_flashlight_inc.fxc
eyes_flashlight_ps2x.fxc
eyes_flashlight_vs20.fxc
eyes_ps2x.fxc
eyes_vs20.fxc
fade_blur_ps2x.fxc
fillrate_ps2x.fxc
fillrate_vs20.fxc
filmdust_ps20.fxc
filmgrain_ps20.fxc
filmgrain_vs20.fxc
flashlight_ps2x.fxc
flesh_interior_blended_pass_ps2x.fxc
flesh_interior_blended_pass_vs20.fxc
floatcombine_autoexpose_ps2x.fxc
floatcombine_ps2x.fxc
floattoscreen_notonemap_ps2x.fxc
floattoscreen_ps2x.fxc
floattoscreen_vanilla_ps2x.fxc
fow_ps_fxc.h
fow_vs_fxc.h
gamecontrols_ps20.fxc
gamecontrols_vs20.fxc
haloadd_ps2x.fxc
hsl_filmgrain_pass1_ps2x.fxc
hsl_filmgrain_pass2_ps2x.fxc
hsv_ps2x.fxc
lightmappedgeneric_decal_ps2x.fxc
lightmappedgeneric_decal_vs20.fxc
lightmappedgeneric_flashlight_vs20.fxc
lightmappedgeneric_ps2_3_x.h
lightmappedgeneric_ps2x.fxc
lightmappedgeneric_vs20.fxc
lightmappedpaint_ps2x.fxc
lightmappedreflective_ps2x.fxc
lightmappedreflective_vs20.fxc
lpreview1_ps2x.fxc
lpreview1_vs20.fxc
lpreview_output_ps2x.fxc
luminance_compare_ps2x.fxc
modulate_ps2x.fxc
monitorscreen_ps2x.fxc
motion_blur_ps2x.fxc
motion_blur_vs20.fxc
multiblend_ps2x.fxc
multiblend_vs20.fxc
object_motion_blur_ps2x.fxc
object_motion_blur_vs20.fxc
particlesphere_ps2x.fxc
particlesphere_vs20.fxc
projected_ps2x.fxc
projected_vs20.fxc
prototype_ps20b.fxc
prototype_vs20.fxc
rendertargetblit_ps2x.fxc
rendertargetblit_vs20.fxc
sample4x4_blend_ps2x.fxc
sample4x4_ps2x.fxc
sample4x4delog_ps2x.fxc
sample4x4log_ps2x.fxc
sample4x4maxmin_ps2x.fxc
shader_constant_register_map.h
shadow_ps2x.fxc
shadow_vs20.fxc
shadowbuildtexture_ps2x.fxc
tessellation_vs_fxc.h
tree_sway.h
vertexlitgeneric_flashlight_vs20.fxc
vortwarp_vs20_helper.h
