---
UID: NF:d3d9helper.IDirect3DDevice9.GetTexture
title: IDirect3DDevice9::GetTexture (d3d9helper.h)
description: Retrieves a texture assigned to a stage for a device.
old-location: direct3d9\idirect3ddevice9__gettexture.htm
tech.root: direct3d9
ms.assetid: VS|directx_sdk|~\idirect3ddevice9__gettexture.htm
ms.date: 12/05/2018
ms.keywords: GetTexture, GetTexture method [Direct3D 9], GetTexture method [Direct3D 9],IDirect3DDevice9 interface, IDirect3DDevice9 interface [Direct3D 9],GetTexture method, IDirect3DDevice9.GetTexture, IDirect3DDevice9::GetTexture, b36b5e1a-bf59-6db1-b704-5002886b044f, d3d9helper/IDirect3DDevice9::GetTexture, direct3d9.idirect3ddevice9__gettexture
f1_keywords:
- d3d9helper/IDirect3DDevice9.GetTexture
dev_langs:
- c++
req.header: d3d9helper.h
req.include-header: D3D9.h
req.target-type: Windows
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req.type-library: 
req.lib: D3D9.lib
req.dll: 
req.irql: 
topic_type:
- APIRef
- kbSyntax
api_type:
- COM
api_location:
- D3D9.lib
- D3D9.dll
api_name:
- IDirect3DDevice9.GetTexture
targetos: Windows
req.typenames: 
req.redist: 
ms.custom: 19H1
---

# IDirect3DDevice9::GetTexture


## -description


Retrieves a texture assigned to a stage for a device.


## -parameters




### -param Stage [in]

Type: <b><a href="https://docs.microsoft.com/windows/desktop/WinProg/windows-data-types">DWORD</a></b>

Stage identifier of the texture to retrieve. Stage identifiers are zero-based.


### -param ppTexture [out, retval]

Type: <b><a href="https://docs.microsoft.com/windows/desktop/api/d3d9helper/nn-d3d9helper-idirect3dbasetexture9">IDirect3DBaseTexture9</a>**</b>

Address of a pointer to an <a href="https://docs.microsoft.com/windows/desktop/api/d3d9helper/nn-d3d9helper-idirect3dbasetexture9">IDirect3DBaseTexture9</a> interface, representing the returned texture. 


## -returns



Type: <b><a href="/windows/win32/com/structure-of-com-error-codes">HRESULT</a></b>

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.




## -remarks



Typically, methods that return state will not work on a device that is created using D3DCREATE_PUREDEVICE. This method however, will work even on a pure device because it returns an interface.

Calling this method will increase the internal reference count on the <a href="https://docs.microsoft.com/windows/desktop/api/d3d9helper/nn-d3d9helper-idirect3dtexture9">IDirect3DTexture9</a> interface. Failure to call <a href="https://docs.microsoft.com/windows/desktop/api/unknwn/nf-unknwn-iunknown-release">IUnknown::Release</a> when finished using this <b>IDirect3DTexture9</b> interface results in a memory leak.




## -see-also




<a href="https://docs.microsoft.com/windows/desktop/api/d3d9helper/nn-d3d9helper-idirect3ddevice9">IDirect3DDevice9</a>



<a href="https://docs.microsoft.com/windows/desktop/api/d3d9/nf-d3d9-idirect3ddevice9-gettexturestagestate">IDirect3DDevice9::GetTextureStageState</a>



<a href="https://docs.microsoft.com/windows/desktop/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-settexture">IDirect3DDevice9::SetTexture</a>



<a href="https://docs.microsoft.com/windows/desktop/api/d3d9helper/nf-d3d9helper-idirect3ddevice9-settexturestagestate">IDirect3DDevice9::SetTextureStageState</a>
 

 

