---
UID: NN:d3d10effect.ID3D10EffectVectorVariable
title: ID3D10EffectVectorVariable (d3d10effect.h)
description: A vector-variable interface accesses a four-component vector.
old-location: direct3d10\id3d10effectvectorvariable.htm
tech.root: direct3d10
ms.assetid: VS|directx_sdk|~\id3d10effectvectorvariable.htm
ms.date: 12/05/2018
ms.keywords: 1d5dd378-d11b-3553-f1bc-769225c1c1c5, ID3D10EffectVectorVariable, ID3D10EffectVectorVariable interface [Direct3D 10], ID3D10EffectVectorVariable interface [Direct3D 10],described, d3d10effect/ID3D10EffectVectorVariable, direct3d10.id3d10effectvectorvariable
f1_keywords:
- d3d10effect/ID3D10EffectVectorVariable
dev_langs:
- c++
req.header: d3d10effect.h
req.include-header: 
req.target-type: Windows
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req.type-library: 
req.lib: D3D10.lib
req.dll: 
req.irql: 
topic_type:
- APIRef
- kbSyntax
api_type:
- COM
api_location:
- D3D10.lib
- D3D10.dll
api_name:
- ID3D10EffectVectorVariable
targetos: Windows
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ms.custom: 19H1
---

# ID3D10EffectVectorVariable interface


## -description


A vector-variable interface accesses a four-component vector.


## -inheritance

The <b xmlns:loc="http://microsoft.com/wdcml/l10n">ID3D10EffectVectorVariable</b> interface inherits from <a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nn-d3d10effect-id3d10effectvariable">ID3D10EffectVariable</a>. <b>ID3D10EffectVectorVariable</b> also has these types of members:
<ul>
<li><a href="https://docs.microsoft.com/">Methods</a></li>
</ul>

## -members

The <b>ID3D10EffectVectorVariable</b> interface has these methods.
<table class="members" id="memberListMethods">
<tr>
<th align="left" width="37%">Method</th>
<th align="left" width="63%">Description</th>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-getboolvector">GetBoolVector</a>
</td>
<td align="left" width="63%">
Get a four-component vector that contains boolean data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-getboolvectorarray">GetBoolVectorArray</a>
</td>
<td align="left" width="63%">
Get an array of four-component vectors that contain boolean data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-getfloatvector">GetFloatVector</a>
</td>
<td align="left" width="63%">
Get a four-component vector that contains floating-point data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-getfloatvectorarray">GetFloatVectorArray</a>
</td>
<td align="left" width="63%">
Get an array of four-component vectors that contain floating-point data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-getintvector">GetIntVector</a>
</td>
<td align="left" width="63%">
Get a four-component vector that contains integer data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-getintvectorarray">GetIntVectorArray</a>
</td>
<td align="left" width="63%">
Get an array of four-component vectors that contain integer data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-setboolvector">SetBoolVector</a>
</td>
<td align="left" width="63%">
Set a four-component vector that contains boolean data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-setboolvectorarray">SetBoolVectorArray</a>
</td>
<td align="left" width="63%">
Set an array of four-component vectors that contain boolean data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-setfloatvector">SetFloatVector</a>
</td>
<td align="left" width="63%">
Set a four-component vector that contains floating-point data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-setfloatvectorarray">SetFloatVectorArray</a>
</td>
<td align="left" width="63%">
Set an array of four-component vectors that contain floating-point data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-setintvector">SetIntVector</a>
</td>
<td align="left" width="63%">
Set a four-component vector that contains integer data.

</td>
</tr>
<tr data="declared;">
<td align="left" width="37%">
<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nf-d3d10effect-id3d10effectvectorvariable-setintvectorarray">SetIntVectorArray</a>
</td>
<td align="left" width="63%">
Set an array of four-component vectors that contain integer data.

</td>
</tr>
</table> 


## -see-also




<a href="https://docs.microsoft.com/windows/desktop/direct3d10/d3d10-graphics-reference-effect-interfaces">Effect Interfaces (Direct3D 10)</a>



<a href="https://docs.microsoft.com/windows/desktop/api/d3d10effect/nn-d3d10effect-id3d10effectvariable">ID3D10EffectVariable</a>
 

 

